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Jul 13, 2008 at 10:07 PM CDT

View Comments: 20

Loyalty, For Better or Worse?

Posted by: toast


loy·al·ty [loi-uhl-tee]
faithful adherence to a sovereign, government, leader, cause, etc..

Kansas City, MO

Name:
Jon Corley

Position:
Writer

About The Author
Jon Corley is a long tenured Team 3D writer who currently heads 3D.NY's Website Staff

The latest topic for discourse on nearly every sports news outlet is that of loyalty in sports, or the lack thereof. Having been argued for and against on programs such as Around The Horn and Mike & Mike, every side of this argument has been examined both thoughtfully and precisely. Ultimately, there exists no definitive answer and it is merely a situation occurrence. As organized sports reach unequaled levels of success and prosperity, there is something to be said for loyalty. As the current generation of athletes mature and near the end of their careers, more often than not they are looking for one final run at a championship. This is not a new phenomenon by any means but we are surely seeing a resurgence of this trend and it has hit home a few too many times for many loyal sports fans.

I hold no grudge against a player when he is offered more money and jumps ship to another team. If I were to put myself in their shoes, I think I'd have a hard time turning down millions of dollars, and any other sane person would as probably as well. Guaranteed money has become a must in nearly every sports contract in the modern world and it has its benefits as well as its drawbacks. However, this is a topic for another day and as I right my ship I implore you to forgo my mentioning of this and keep an eye out for something to this effect in the near future.

Statements such as "Back in the day" do little for the sake of argument on this subject. Sure players like Mickey Mantle and Bill Bradley were tenured with one team for their entire career and both enjoyed tremendous success while players such as Babe Ruth and Wilt Chamberlain played for multiple teams. Whether by choice or a victim of their own success, many players find themselves bouncing around their respective league in their final couple years of their career as they hope for one more go at it. CGS and E-Sports is no different.

An ounce of loyalty is worth a pound of cleverness - Elbert Hubbard

Although only two seasons deep in what will surely be a long-tenured league, we have already seen the effects of loyalty, both the good and the bad. Complexity is a perfect example of when loyalty backfires. Returning 8 of 10 players from a mediocre franchise last year, I'm not sure what LA was thinking. Surely Warden could have been passed on in favor of a better DOA4 Female player or Forza Driver. However, LA is not alone in this dilemma as nearly every franchise returned players from last year who didn't perform as well as expected or hopes for. A victim of their own success, last year's World Champion Franchise the Chicago Chimera looks very much the same this year but the results were dramatically different this go-around. Whether loyalty is a necessary evil due to a lack of talent or simply a matter of preference is very much up in the air.

We have yet to see trades within the CGS and with 90% of players receiving equal sized paychecks; I doubt we will see very much swapping in the near future. CGS should look into putting in place a performance based pay scale where wins are rewarded with cash and losses are rewarded with a kick in the pants and a dent in the bank account. Imagine if Kobe was paid the same as Luke Walton or LT the same as Phillip Rivers. Would these truly exceptional players play their best or would they just do enough to skate by? A flat pay scale has its advantages but also has disadvantages and is again, another topic for another day.

At the end of the day, loyalty in sports is just as much a spectator sport as watching the game itself. It is easy to judge players who demand to be traded and also revere those who play their careers with one franchise. I often find myself being an armchair GM but usually snap out of that position sooner rather than later. Loyalty is sports usually boils down to nothing more than selfishness whether it is by fans or players, it often revolves around winning and nothing more.


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#1

July 13, 2008 at 10:30 PM CDT

PerfectLegend
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"CGS should look into putting in place a performance based pay scale where wins are rewarded with cash and losses are rewarded with a kick in the pants and a dent in the bank account."

I like the sound of that. Then when you win regardless if its for your franchise or not you feel like you are getting rewarded. That + the individual tournament bonus would be great. Say $500 a win? or $250 even.

#2

July 13, 2008 at 10:35 PM CDT

deaNNN
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Yeahhhhh I'm lost! well not totally the idea behind the winning pay and losing kick... does sound like a good idea... but would it work? maybe, good read for a working mind.

#3

July 13, 2008 at 10:59 PM CDT

2020rob
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This concept may work to a point. Being that players in the CGS do not take home salaries that of other pro sports, a respectable base salary is a MUST. We all have bills to pay and lives to lead. I do think that with more sponsors should come higher base salaries. I also think that players should be able to receive bonuses based on performance throughout the regular season. The idea of penalizing a player for poor performance does not make any sense at all...not with salaries

#4

July 13, 2008 at 11:12 PM CDT

toast
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the money article is for next week

I don't mean to say that salaries should be taken away, but perhaps some big name players should be given more money instead of just one franchise player. Like I said, I'm going to go into more detail and look at possible alterations to it next week, stay tuned.

Last modified on 7/13/2008 at 11:18 pm EST

#5

July 14, 2008 at 01:04 AM CDT

Chucks
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Loyalty can sometimes ruin a great team :

Team 3D Desire Discipline Dedication

#6

July 14, 2008 at 01:20 AM CDT

kidgonesmall
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sounds good lol

:D

#7

July 14, 2008 at 01:24 AM CDT

NITRO
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Staff Member Staff Member

Very good read.. highly interesting and well composed.....

3D 4 LIFE... now that's loyalty

Reg Torr - Forum & IRC Moderator
[RAK] Random Acts of Kindness. Do your part!

3D Fan since 2003

#8

July 14, 2008 at 04:45 AM CDT

theultimategamer
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CGS Forum Admin CGS Forum Admin

good stuff toast.

first official, newoptimeranomplexina fan.
http://www.myspace.com/earllovings31

#9

July 14, 2008 at 08:50 AM CDT

p0s
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How do you determine big name players? By the bias that we still are seeing in CGS from GM's who are living in the players past or actually by performance with CGS keeping detailed stats rather then +/- points.

by this I mean players who perform ie brawrr noit making more money then big name 1.6 ppl.

Last modified on 7/14/2008 at 9:01 am EST

i don't care what you think of me +}

bye!

#10

July 14, 2008 at 10:14 AM CDT

zomgoof
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Referenced post #9 by p0s
How do you determine big name players? By the bias that we still are seeing in CGS from GM's who are living in the players past or actually by performance with CGS keeping detailed stats rather then +/- points.

by this I mean players who perform ie brawrr noit making more money then big name 1.6 ppl.
#9
your sig basically sums it up. plow noobs get money

#11

July 14, 2008 at 12:06 PM CDT

ChriSSyB
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Pro Gamer Pro Gamer

You can't really determine big name players.....but if a team wants to offer a player more then thats where u get big name players. The lesser name players wont have any offers to go elsewhere for more money etc.....like everything in real life.

Good article btw

"Life is full of choices, the only thing you have to do is make them"

#12

July 14, 2008 at 03:26 PM CDT

perqo
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TOAST U SHO DELIRICUOS

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#13

July 14, 2008 at 04:44 PM CDT

avengerrr
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Loyalty, indeed. FF13 to 360.

:0

#14

July 15, 2008 at 12:20 AM CDT

BeThatWay-
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Referenced post #12 by perqo
TOAST U SHO DELIRICUOS
#12
OMG CARROT
OMG PEPPER
OMG BANANA
OMG PICKLE
OMG EPILEPSY! lol

#15

July 15, 2008 at 02:33 AM CDT

xxmimi
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Location: Bloomington

how about loyal fans? =D shouldn't they get paid?

`3D.NY fan
`ComebackDan's personal assistant/beautician/motivator/interior designer

#16

July 16, 2008 at 07:40 PM CDT

kin-^
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Can't determine big name players, I could name 10 right now If you wanted me to... and If this is going to be a ''sport'' then like any other ''sport'' certain players are just naturally better or stick out more. The main difference is a BIG NAME player is also marketable and that, imo, is an aspect that is lost in "professional video games" at least at this point it is. Some players also just stick out more than others i,e, Moe sticks out more then say daffsta even if daffsta is more important then moe is on his team(again just an example don't take it literally) anyway nice article ^_^

#17

July 22, 2008 at 03:05 AM CDT

JRC
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Location: Santa Maria

sounds like a player on the team would rather get paid more on another team than work with the team he has now and build up there pay scale. if thats even possible? if its not possible to get paid more with more wins, then idk, maybe they should think about how to keep there players happier happier maybe, if im even grasping the concept of this news layout? i would sign with a large signing bonus, thats how u know your getting quality, with plenty of money to keep him motivated LOL! say if the next hot gamer got a million dollar sign rate, u think he would give that money back to go to another team if they paid more, and if the signing contract was more than just 1 season, why they dont discuss contracts and pay grade is a wonder to the human brain, but i would understand its a league that just started out, they dont have the funds to do the big things such as nfl or mlb there arent that many people routing yet! i think in about 10 years when the cgs finds the real idea or concept and make adjustments that they'll do really good, but for now the shhh of contracts are on boil, at least what ive heard. the gamers dont like to tell how much there getting when its only like 30k average a year, thats not bad, thats not good, thats the rate your high school diploma said you would make.
Taking all challengers on AimMaps 5$ minimum bet via PAYPAL Im an Invite BTW...indulge 0:0:4896111

#18

July 22, 2008 at 03:50 AM CDT

JRC
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Referenced post #16 by kin-^
Can't determine big name players, I could name 10 right now If you wanted me to... and If this is going to be a ''sport'' then like any other ''sport'' certain players are just naturally better or stick out more. The main difference is a BIG NAME player is also marketable and that, imo, is an aspect that is lost in "professional video games" at least at this point it is. Some players also just stick out more than others i,e, Moe sticks out m...ore then say daffsta even if daffsta is more important then moe is on his team(again just an example don't take it literally) anyway nice article ^_^
#16

well its not just about the "name" a sport is about the player and his game, u could say forever omg that guy I've seen his name before i know hes good, even though he didn't do good last season we should cut him for a new "named person" thats not always a good thing. that guy is apart of that team because every time he peaks a corner, every time he loads up cs, he only has one thing in his mind, win this first round, then the rest to come till i got gold..or glass in my hand, if he doesn't think that, hes not a good player, no matter what his name is. even though it doesn't leave room for noname players who never had there big break to get into the league...if they ever get it, that could roll alot of kids in the cgs. i think they need to get some of the insane players that aren't in the cgs, i could name alot, and make more teams because in the players mind there not gonna think to go out and get there player to compete againsts the cgs teams, there gonna wait till someone comes to them, or the ones on existing teams are just letting good players by without a try, if they had more teams i think it would attract more people, only because there are good players out there that haven't gotten picked up, so players that aren't that good but on a good team can get separated from the real pile drivers to see what exactly they have to become to be a cgs player, and not someone who got lucky being good, first. it would also filter out bad players from Im players from the M players which are usually better than some Invite players, players that make it to invite get bored of invite. its not as action pact as those who are truly better, but the big named players are really gonna stop because the players that got good first have already made a name for themselves by going to lans and coming in first were they have a whole set of wins under there belt with proof, when theres a guy who works 50 hours a week and loves to come home and play cs but then gets bored of players not being of his level cause he doesn't have the time to get into the league were his level is bieng exploited. lol i cant wait to see the cgs in about 25 years when moes, gonna have grandkids in the stands LOL! its gonna be funny watching the same players every year instead of a larger franchise showing up, throwing out cash to get the better players and having the older franchise struggling to find better players because they lost track when these franchise power houses stomp on the goody/baddie mix power houses. at every event....lol im drunk this is one of those thoughtful posts
Taking all challengers on AimMaps 5$ minimum bet via PAYPAL Im an Invite BTW...indulge 0:0:4896111

#19

July 23, 2008 at 01:04 AM CDT

var1ables
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Well how do you determine big name in cs? I mean warden and storm are two unsung heroes of the game. They are both amazing ingame talent and have a ingame intelligence second to none, but they always get overshined by frod. So should they not get paid as much? Even though their skills easily stood the test of time? I can understand what you mean by paying more to the big names in the other games(ie master GEL chompr) instead of the last places, but in CS it's a team effort, regardless of how good a player is, they have a team around them.

Last modified on 7/23/2008 at 1:04 am EST
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SO TORN

#20

July 23, 2008 at 11:20 PM CDT

JRC
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ya i think they should ALL NEGOTIATE THERE OWN WAGES AND SEE IF THE TEAMS WILL FORK FOR IT, thats the way it should be, also if u do it that way you can see how the player rates his gameplay.
Taking all challengers on AimMaps 5$ minimum bet via PAYPAL Im an Invite BTW...indulge 0:0:4896111
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