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May 4, 2008 at 03:09 PM CDT

View Comments: 24

Save the Wabbit

Posted by: LD^Mike

Every year there’s a crisis that’s going to kill 90% of the people on Earth. Perhaps you’ve heard of them. Sometimes it’s an itty-bitty microscopic killer like SARS or Avian Flu. Sometimes it’s a ginormous catastrophe like tsunamis, hurricanes, or asteroids (Bruce Willis, where are you?). The mass-murderers vary in size, impact, and medium, but they have one very important thing in common: they’re never as bad as the hype.

On a more moderate scale, say hello to bunny-hopping.

The issue is back because the Los Angeles Complexity published an article on their site called “Kill the Wabbit". The article itself is dwarfed by the comment section, and I have to say I’m a little jealous. I don’t think I’ve spawned six pages of comments in my entire writing career. To be honest, I’m surprised the community can still tolerate the issue. We’re supposed to have attention spans of a fruit fly with ADD, but this “debate” has been hopping along for years. Though I hesitate to call it a debate, considering we're just hashing, rehashing, and re-rehashing the same tired points.

Los Angeles, CA

Name:
Mike Luxion

Position:
Writer

About the author
Mike Luxion is currently the Content Specialist for theCGS.com and formerly wrote for Landodger.com, an eSports blog he founded.

(On a side note, I try not to criticize my fellow writers, but after reading the title I was really hoping for some Elmer Fudd and Bugs Bunny references. There was only one, and quite frankly, I’m still reeling. I don’t ask for much, really, just some cartoon references that make me reminisce about the good old days when times were simple and games were 32-bit. Maybe next time, for my sake? Anyway …)

Hopefully this trip down the rabbit hole will be a little different.

As a starting point, let’s break down what the article and comments have to offer. From what I can see, all our favorite criticisms were exhumed, dusted off, and shocked back to life. Sort of like Joan Rivers before a big event. Thankfully, in our case the final product (the argument against bunnyhopping) is much less mortifying. Here’s the basic rundown of the ban-bunnyhopping argument:

1) It is an exploit.
2) It compromises gameplay (through altering map balance and timing).

This is an intentional oversimplification. I want to avoid traps like hyperbole, because people will regurgitate these ideas in all kinds of ways. They’ll spice up the language, add some extra emphasis on the consequences, and generally repackage the same content over and over. For instance, in my opinion it’s easier to ignore trumped-up words like “abomination” and just replace them with “exploit”. We’re not changing the foundation of the message, only removing the excess baggage that distracts us from seeing the truth behind all the emotion. There’s only one exception I can think of, and we’ll cover that in a bit – for now, let’s assume these are the basic points and move on.

Tackling them from the start, we should all recognize that bunnyhopping is an exploit. I don’t think anybody would argue otherwise.

However, there's an important distinction to make. The pro-ban argument uses that categorization as a negative, and the word itself certainly carries that connotation. There’s only one problem: we’re not game designers and we’re not debuggers. From a competitive gaming standpoint, exploits are not inherently bad. If somebody found a way to return three and four-man boosts to Source and it was obvious that fans loved the added strategy and players were reinvigorated by new ideas, would anybody care that it was technically an exploit of the physics engine? I doubt it.

On some level, everybody knows this – there are other glitches and exploits that nobody cares about because they don’t seriously hamper gameplay.

In 1.6, for instance, you could do the quickswitch silence on a Colt. That’s an exploit, isn’t it? The silencer was designed to use “x” amount of seconds to add and remove. Getting around that time is clearly an exploit (or glitch, if you prefer that term). Source has a similar move where you can silence a weapon, quickly drop it, and then pick it back up with the silencer ready to go. Same deal, there, but where are all the complaints?

The point of these examples is illustrating that everybody draws the line somewhere. At some point we all say, “well, this is technically an exploit, but it (has no impact/is enjoyable). so it’s fine by me.” Basically, consciously or unconsciously, we qualify whether an exploit is good or bad by its impact on the game. The only difference is where we draw the line.

This both deals with the first point and leads us straight into the second (bunnyhopping compromises the gameplay) because the obvious question is “where should we draw the line?”

Fun question: is CS meant to be
played with an AWP delay, or not?

I understand the purists’ point of view. Give bunnyhopping the axe. It ruins the gameplay. It’s unnatural. It’s not “the way CS is meant to be played.”

These things are the exception I mentioned earlier because they’re not really hyperbole, but I don’t consider them a legitimate argument against bunnyhopping, either.

There’s a very simple reason for that. The phrases all sound very nice; the problem is that I don’t know what any of those things actually means. Can somebody please tell me how CS is meant to be played? Or, for that matter, can somebody explain how baseball is meant to be played? Should it have a designated hitter? Close fences? High mounds? Spitballs? Rebuilt shoulders and transplanted ligaments?

Phrases like “the way CS is meant to be played” imply there’s some kind of universally accepted ideal we should be working towards. That’s simply not the case. Games, electronic or otherwise, are constantly evolving. Strategies, players, and concepts all come and go. Sometimes they even come, go, and come back again. The whole thing is a process, but don’t mistake that to mean there’s a static goal, because there isn’t. It’s a moving target called “entertainment”, and it changes all the time.

Essentially, Counter-Strike isn’t “meant” to be played without bunnyhopping any more than baseball is meant to be played without a DH. Put another way, as fans, we’re in charge of the rules. We decide how the games are supposed to be played. It’s completely subjective, and the majority rules. The DH stays because people love watching somebody who can actually hit instead of a pitcher that grounds out to second and doesn’t even jog to first because he might tweak a hammy. (Although, as a Cubs fan, I must say I’m freaked out by how hard Carlos Zambrano swings the bat. He’s either going to need a spine transplant, or one day we’ll need a Carlos Zambrano-sized plunger to pump him out of the hole he screwed himself into.)

Looking at it from that perspective simplifies the argument. Let’s face it, if you ask ten people how CS is meant to be played, you’re going to get about twenty different answers: ten originals, and ten revisions. (And let’s not even think about how 1.6 fans would answer that question compared to Source players.) Instead of doing that, we only have to answer whether bunnyhopping makes the game more entertaining for fans.

This is going to get me in hot water with a lot of people, but I think it does.

Obviously this is a matter of opinion, but I think it’s telling that other sports have all moved to increase the speed of their games both on the field and during the times when nothing is happening (baseball has placed a huge emphasis on batters not taking ten seconds between each pitch, etc). We might not agree whether it’s a legitimate tactic, but I think everybody can agree that bunnyhopping does make things go faster. Our round formats have gravitated that way, already, and it’s completely in line with the thoughts behind changes in other sports.

But more than that, bunnyhopping facilitates conflict, which is the most basic component of compelling entertainment, whether that be in sports or on the Real World. Conflict is always interesting. Being able to vary map dynamics and timing adds to that conflict. People can push the action and it adds another level to strategy and counter-stratting player tendencies.

Is a winning moment like this really
lessened by bunnyhopping?

Here’s the big kicker for me, though. It’s all well and good to talk about bunnyhopping in some theoretical, cold discussion. We can break these things down all day, but we don’t live in a theoretical world, and there are two practical thoughts I want to end with:

1) We’re never going to decide which is better for gaming by convincing each other one at a time. We need a larger sample size than one person, one article, or one thread of comments can possibly provide.

2) If bunnyhopping is such a big advantage and such a threat to Counter-Strike, why is it so uncommon and why aren’t people leaving?

The first point is self-explanatory.

The second one brings us back to the introduction. Every time this issue comes up, some team threatens to start bunnyhopping everywhere, which is then presented as a slippery-slope argument where the end product is a bunch of crazed, jumping CS players that are bouncing around without a care in the world.

Much like a SARS epidemic, I’m still waiting for the other shoe to drop.

Bunnyhopping was legal in the first season of the CGS. Didn’t hear one complaint about the action, the legitimacy of the competition, or see teams full of rabbit impersonators. Bunnyhopping was legal at CPL. Same result. Not only that, but I’ve never heard somebody boycott an event, leave a league, or stop following CS because of bunnyhopping.

Not only that, but it’s supposedly a huge advantage that allows Terrorists to enter bombsites before the defense, right? It only takes a week to master. Yet I’ve never, ever seen a two-man bunnyhop/boost like the ones in the LA video used during a live competition. And I’ve never seen anybody bunnyhop from CT spawn on Nuke all the way to radio room, either. So please, if it's such a big deal, can somebody tell me why more people aren’t using it?

For something that deserves to be banned, there's a surprising lack of repercussions from keeping it legal.

These aren't just random observations; I think they're indicative of the true value of bunnyhopping. Like everything in CS, bunnyhopping, despite being an obvious speed advantage, is not some unbeatable strat. It's a gimmick. A play. As such, it has huge risks. I'm not a brilliant CS strategist, but launching yourself on a one-way trip towards your five closest enemies doesn't seem like a sure-fire win, no matter how offguard they might be. Even if you get there before the other team, chances are you’ll get there before your teammates, as well (oops). Teams can also counter-strat anything, and despite being easy to master, bunnyhopping isn't infallible. People make mistakes and can put themselves in even worse situations. And let's not forget the AK isn't exactly accurate while you're in mid-air.

So yes, it's an exploit. Yes, it changes the gameplay. But where's the epidemic? Where's the huge impact on the games, the gamers, and Counter-Strike's popularity as a medium?

Does the wabbit really deserve to die?

(And I just realized I wrote this whole thing without a single Elmer Fudd joke. Shame on me.)

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#1

May 4, 2008 at 07:41 AM CDT

j1nkz
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Well this article title is familiar!

You are never a loser until you quit trying.
Mike Ditka


#2

May 4, 2008 at 09:41 AM CDT

Chucks
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Posts: 1216
Location: San Gabriel

sounds like the one from compLexity?

Last modified on 5/4/2008 at 4:09 pm EST

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#3

May 4, 2008 at 11:21 AM CDT

CGS-vir3s
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Well it appears #1 and #2 cant read...

I agree with you landodger, bunnyhopping is rare because its difficult and can only be done in select situations in select circumstances. No one ever complains about it to the point of leaving a league or what not. I think it just adds to the complexity of the game... keep it in.

#4

May 4, 2008 at 11:43 AM CDT

nicKn0iT
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Posts: 196
Location: Milwaukee

Pro Gamer Pro Gamer

take scroll bunny hopping out, and then come see me

good read~

#5

May 4, 2008 at 12:34 PM CDT

mophead-
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Posts: 37
Location: Wakefield

I hate when people use the mouse wheel to bunny hop. Be men and use spacebars.

#6

May 4, 2008 at 12:52 PM CDT

var1ables
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Posts: 115
Location: riverside county

How about this, just limit bunny hopping. Cause i'm not for it being a banable offense, but i have seen it abused.
coL fan since 2004
Sunman fan since before ZeX
SO TORN

#7

May 4, 2008 at 01:03 PM CDT

toast
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Posts: 350
Location: Kansas City

Staff Member Staff Member

i agree, save the wabbit

#8

May 4, 2008 at 01:03 PM CDT

pixeeeLz
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Posts: 965
Location: Vancouver

Bunny hopping is awesome but it's too hard



Ksharp | Method | Volcano | JUAN | nickn0it = Pure Pwnage

#9

May 4, 2008 at 01:20 PM CDT

Chucks
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Posts: 1216
Location: San Gabriel

Referenced post #3 by CGS-vir3s
Well it appears #1 and #2 cant read...

I agree with you landodger, bunnyhopping is rare because its difficult and can only be done in select situations in select circumstances. No one ever complains about it to the point of leaving a league or what not. I think it just adds to the complexity of the game... keep it in.
#3
I can read thanks a lot genius
You deserve a SLAP to the back

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#10

May 4, 2008 at 01:47 PM CDT

zps
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Posts: 556
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The article isn't stolen, it's just a reaction--taking a different perspective on the same issue.


Anyhow, I've never used the space bar to jump and I will rarely ever be seen flying around a map (thanks, mostly, to inability). I just feel more comfortable with the mousewheel to jump.

#11

May 4, 2008 at 02:59 PM CDT

DchozN
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Posts: 1302
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Staff Member Staff Member

http://www.youtube.com/watch?v=nv8TGLYyzig

#12

May 4, 2008 at 03:05 PM CDT

raspberryHEAVENboy
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Posts: 504
Location: MELBOURNE

much much better article with a clear argument while addressing both sides (article didnt have a grossly skewed video either)

mr landodger > *

I am Jack's destroyer of beauty.

#13

May 4, 2008 at 04:08 PM CDT

Chucks
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Posts: 1216
Location: San Gabriel

I meant the name lol

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#14

May 4, 2008 at 04:17 PM CDT

moto
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Posts: 1200
Location: Austin

Team GM Team GM

Bunny hopping has no place in competitive Counter-Strike imo.

#15

May 4, 2008 at 04:19 PM CDT

Cr4zyF33l1ng^
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Posts: 178
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I dont see what the problem is with BHopping :S Pro's shouldnt have to worry about it .. its an bug thats been in the game since release.. go with it?

#16

May 4, 2008 at 05:46 PM CDT

ciaiei
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Posts: 836
Location: Helsinki

I usually enjoy your articles... but I think this is a bit dumb... Bhopping should be banned or at least restricted in some way (not allowed to jump with wheel or 3hops max or something in that area) I think you'll see many more teams exploiting this rule in season two if they don't change it...

Are you shut-the-f***ing-up yet? -djWHEAT
coL fan since 2005

#17

May 4, 2008 at 05:48 PM CDT

theultimategamer
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CGS Staff CGS Staff

ok, wabbit season is officially over.

DUCK SEASON IS NOW OPEN! *FIRE*

http://www.youtube.com/watch?v=MWzFpgsrtTo

first official, newoptimeranomplexina fan.
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#18

May 4, 2008 at 07:12 PM CDT

bootman
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Posts: 322
Location: Las Vegas

Staff Member Staff Member

a great example of useless bunnyhopping is ex-venom starter aZn. at newegg lanfest we all watched him bunnyhop into bombsites while his team was trotting behind him at half the speed, aZn would die immediately and he put his team in a terrible 4 on 5 situation before the round was even truly began.

more power to you mike.

feature writer for www.DallasVenom.com

#19

May 4, 2008 at 07:54 PM CDT

Styro
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Posts: 64
Location: Torrance

great read mike, btw your ss on train leads to a picture of juan ^^


Last modified on 5/4/2008 at 8:01 pm EST
#MMArts

#20

May 4, 2008 at 09:21 PM CDT

jugz
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u copy this from complexityla website?

#21

May 4, 2008 at 09:41 PM CDT

Styro
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Location: Torrance

Referenced post #20 by jugz
u copy this from complexityla website?
#20

..........
#MMArts

#22

May 4, 2008 at 10:29 PM CDT

dc5r
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Well done Mike. This article proves the long running theory that coL fanboys can't read.

#23

May 4, 2008 at 10:51 PM CDT

LD^Mike
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CGS Admin CGS Admin

Referenced post #19 by Styro
great read mike, btw your ss on train leads to a picture of juan ^^
#19

Whoops! Put in the wrong picture for the link for some reason. My bad. Fixed now.

Referenced post #18 by bootman
a great example of useless bunnyhopping is ex-venom starter aZn. at newegg lanfest we all watched him bunnyhop into bombsites while his team was trotting behind him at half the speed, aZn would die immediately and he put his team in a terrible 4 on 5 situation before the round was even truly began.

more power to you mike.
#18

That's a really good example of the downside. I wish I had known of it, I would have included it. =]

Referenced post #16 by ciaiei
I usually enjoy your articles... but I think this is a bit dumb... Bhopping should be banned or at least restricted in some way (not allowed to jump with wheel or 3hops max or something in that area) I think you'll see many more teams exploiting this rule in season two if they don't change it...
#16

I think the question then becomes "how do you limit it"? CEVO had to change their rule from 3-hop to completely legal because of the disputes. With the CGS live broadcasts, it's going to be really difficult to sort out disputes or hand down rulings without totally disrupting the game. You'd have to explain it to the audience, etc.

Not only that, but you'd have to watch the players with some kind of flash-hack, as well. People can bunnyhop blind, and if you're just watching from over their shoulder they might string a few jumps together while you can't see what's happening.

In terms of pure enforcement, it's definitely not as simple as just handing down a rule and a ruling.

I know you didn't imply any of this stuff, I'm just thinking out loud. We'll see how teams use it; I'm willing to bet it'll be similar to seasons past, but you never know. You might be right.

-- And for everybody else, yes the name refers to the LA article, but it's safe to say the content itself is pretty different.

Thanks for the agreements, points, and disagreements all!

Last modified on 5/4/2008 at 10:52 pm EST

#24

May 5, 2008 at 12:27 AM CDT

weenus
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Posts: 163
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CGS Staff CGS Staff

Great read Mike, good thing someone capable took this subject into their hands.
Bobby weenus! Hicks, Official Counter-Strike: Source Correspondent of the CGS.
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